Showing posts with label os x. Show all posts
Showing posts with label os x. Show all posts

iPhone development - activation experience

Since we have decided to create some iPhone development features for Run BASIC I bought an iPhone for this purpose. I thought it would be interesting to post my personal iPhone experience.

So, I went to the Apple store. I said that I wanted to buy an iPhone, so the youthful Apple employee grabbed me a small black box from behind the counter and handed it to me. "Big day," he said with a certain air of importance. I thought that was a little over the top. I mean, it's a phone. I wasn't having a baby. My daughter put it well, "Maybe if he was going to give you the $400 phone for free it would have been a big day." Ah well. I suppose Apple store employees can be forgiven for drinking the corporate koolaid. ;-)

I told him that I was buying the iPhone because I am working on easy development tools for it. He didn't quite get it right away that I wasn't working on iPhone apps for people to consume, but a really easy way for anyone to create their own iPhone apps that run in the Safari browser. I explained more carefully and got a gratifying 'Ahhhh' response from him. Gotta work on that marketing message.

So I took the phone home and unpacked it. There's no manual at all. There really should be for that price.

Alright, I understand that you activate the iPhone using iTunes. I am a Mac user (and a PC user) so I thought I would activate the phone from my Mac. That didn't work. I needed a newer version of iTunes. No big deal. I downloaded and installed the latest. Still no good. Why? Because then I discovered that I needed OS X v10.4.x or better. What then dawned on me made me a bit angry. I was going to need to activate the phone using iTunes on Windows. I think that qualifies as mistreatment by Apple of its customers.

Okay, so now I upgraded to the latest version of iTunes on my Vista box. I plugged the phone in and activated it. It went smoothly from there.

I'll post more about the iPhone and our work to support it using Run BASIC in the days to come.

Adding SQLite to Run BASIC

Here is some example code that runs under Run BASIC using SQLite v3.4. I haven't pushed this stuff onto the publicly hosted site. SQLite will come with the Run BASIC personal server and should be suitable for many projects. Support for other databases like Oracle, PostgreSQL, SQL Server, etc. will be added with the professional server license.

sqliteconnect #users, "test.db"
call execAndPrint "select * from users"
call execAndPrint "select count(*) from users"
#users disconnect()
end

sub execAndPrint query$
#users execute(query$)

while #users hasanswer()
result$ = #users nextrow$(",")
print result$
wend
end sub

SQLite is a popular database engine provided as a library and is supported for Windows, Mac and Linux. The source code is available and is in the public domain so it is completely free. We will support the parts of Run BASIC that integrate with SQLite, but as for the specific level of conformance to the SQL standard and other technical details, see http://www.sqlite.org/

The SQLITECONNECT #obj, "databasefile.db" statement connects to a database and sets the #obj variable to be a connection object. The connection object understands EXECUTE(), HASANSWER(), NEXTROW$() and DISCONNECT(). I'm sure there will be more commands.

Notice the NEXTROW$() method. It returns each query result row as a string, with each item delimited by the specified string ("," in the example but it could be CHR$(9) or something else). It is trivial then to use the WORD$() function to extract the information. We will certainly also add the ability to get items by name.

Check out this stream