Machine Learning: Linear Model

Linear Model is a family of model-based learning approaches that assume the output y can be expressed as a linear algebraic relation with the input attributes x1, x2 ...

Here our goal is to learn the parameters of the underlying model, which the coefficients.

Linear Regression

Here the input and output are both real numbers, related through a simple linear relationship. The learning goal is to figure out the hidden weight value (ie: the W vector).

Given a batch of training data, we want to figure out the weight vector W such that the total sum of error (which is the difference between the predicted output and the actual output) to be minimized.


Instead of using the batch processing approach, a more effective approach is to learn incrementally (update the weight vector for each input data) using a gradient descent approach.

Gradient Descent

Gradient descent is a very general technique that we can use to incrementally adjust the parameters of the linear model. The basic idea of "gradient descent" is to adjust each dimension (w0, w1, w2) of the W vector according to their contribution of the square error. Their contribution is measured by the gradient along the dimension which is the differentiation of the square error with respect to w0, w1, w2.

In the case of Linear Regression ...


Logistic Regression

Logistic Regression is used when the output y is binary and not a real number. The first part is the same as linear regression while a second step sigmod function is applied to clamp the output value between 0 and 1.

We use the exact same gradient descent approach to determine the weight vector W.

Neural Network

Inspired by how our brain works, Neural network organize many logistic regression units into layers of perceptrons (each unit has both input and outputs in binary form).

Learning in Neural network is to discover all the hidden values of w. In general, we use the same technique above to adjust the weight using gradient descent layer by layer. We start from the output layer and move towards the input layer (this technique is called backpropagation). Except the output layer, we don't exactly know the error at the hidden layer, we need to have a way to estimate the error at the hidden layers.

But notice there is a symmetry between the weight and the input, we can use the same technique how we adjust the weight to estimate the error of the hidden layer.



Support Vector Machine

Machine Learning: Nearest Neighbor

This is the simplest technique for instance based learning. Basically, find a previous seen data that is "closest" to the query data point. And then use its previous output for prediction.

The concept of "close" is defined by a distance function, dist(A, B) gives a quantity which need to observe the triangular inequality.
ie: dist(A, B) + dist(B, C) >= dist(A, C)

Defining the distance function can be domain specific. One popular generic distance function is to use the Euclidean distance.
dist(A, B) = square_root(sum_over_i(square(xai - xbi)))

In order to give each attribute the same degree of influence, you need to normalize their scale within the same range. On the other hand, you need to figure out a way to compute the difference between categorical values (ie: whether "red" is more similar to "blue" or "green"). A common approach is to see whether "red" and "blue" affects the output value in a similar way. If both colors has similar probability distribution across each output value, then we consider the two colors are similar.

Therefore you need to transform the attributes xi.
  • Normalize their scale: transform xi = (xi - mean) / std-deviation
  • Quantify categorical data: If xi is categorical, then (xai - xbi) = sum_over_k(P(class[k] | xai) – P(class[k] | xbi))
Nearest neighbor will be sensitive to outliers, say you have a few abnormal data and query point around these outliers will be wrongly estimated. One solution is to use multiple nearest neighbors and combine their output in a certain way. This is known as KNN (k-nearest-neighbor). If the problem is classification, every neighbor will cast a vote with a weight inversely proportional to the "distance" with the query point, and the majority win. If the problem is regression, the weighted average of their output will be used instead.

Execution Optimization

One problem of instance-based learning is that you need to store all previously seen data and also compute the distance of query point to each of them. Both time and space complexity to serve a single query is O(M * N) where M is the number of dimensions and N is the number of previous data points.

Instead of compute the distance between the query point to each of the existing data points, you can organized the existing points into a KD Tree based on the distance function. The KD Tree has the properties that the max distance between two nodes is bound by the level of their common parent.

Using the KD Tree, you navigate the tree starting at the root node. Basically, you calculate the dist(current_node, query_point)

and each of the child nodes of the current_node
dist(child_j, query_point)

And then find the minimum of them, if the minimum is one of its child, then you navigate down the tree by setting current_node to this child and repeat the process. You terminate if the current_node is the minimum, or when there is no more child nodes.

After terminating at a particular node, this node is pretty close to the query point. You need to explore the surrounding nodes around this node (its siblings, siblings child, parent's siblings) to locate the K nearest neighbors.

By using a KD Tree, the time complexity depends on the depth of the tree and hence of order O(M * log N)

Note that KD Tree is not effective when the data has high dimensions (> 6).

Another way is to throw away some of the previous seen data if they won't affect the result prediction (especially effective for classification problem, you can just keep the data at the boundary between two different output values and throw away the interior points of a cluster of data points all has the same output values). However, if you are using KNN, then throwing away some points may change the result. So a general approach is to verify the previous seen data is still correctly predicted after throwing out various combination of points.

Recommendation Engine

A very popular application of KNN is the recommendation engine of many e-commerce web sites using a technique called "Collaborative Filtering". E.g. An online user have purchased a book, the web site looks at other "similar" users to see what other books they have seen and recommends that to the current user.

First of all, how do we determine what attributes of the users to be captured. This is a domain-specific questions because we want to identify those attributes that are most influential, maybe we can use static information such as user's age, gender, city ... etc. But here lets use something more direct ... the implicit transaction information (e.g. if the user has purchased a book online, we know that he likes that book) as well as explicit rating information (e.g. the user rates a book he bought previously so we know whether he/she likes the book or not).

Lets use a simple example to illustrate the idea. Here we have a number of users who rates a set of movies. The ratings is from [0 - 10] where 0 means hates it and 10 means extremely likes it.


The next important things is to define the distance function. We don't want to use the rating directly because of the following reasons.

Some nice users give an average rating of 7 while some tough users give an average rating of 5. On the other hand, the range of ratings of some users are wide while other users are narrow. However, we don't want these factors to affect our calculation of user similarity. We consider two users of same taste as long as they rate the same movie above their average or below their average with the same percentage of their rating range. Two users has different taste if they rate the movies in different directions.

Lets call rating_i_x to denote user_i's rating on movie_x

We can use the correlation coefficient to capture this.

sum_of_product =
sum_over_x( (rating_i_x - avg(rating_i)) * (rating_j_x - avg(rating_j)) )

If this number is +ve, then user_i and user_j are moving in the same direction. If this number is -ve, then they are moving in opposite direction (negatively correlated). If this number is zero, then they are uncorrelated.

We also need to normalize them with the range of the user's ratings, so we compute
root_of_product_square_sum =
square_root(sum_over_x( ((rating_i_x - avg(rating_i)) **2) * ((rating_j_x - avg(rating_j)) **2) )))

Define Pearson Coefficient = sum_of_product / root_of_product_square_sum

Let Pearson Coefficient to quantify the "similarity" between 2 users.

We may also use negatively correlated users to make recommendation. For example, if user_i and user_j is negatively correlated, then we can recommend the movies that user_j hates to user_i. However, this seems to be a bit risky so we are not doing it here.

An example of Interface class

Sometimes it is simple and helpful to define a class that does nothing but defines a standardised interface that can be used by other classes to make sure the implementation follows a standard set of input and output paramaters. Also this approach results in faster code runs and more maintainable code.


//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//This program shows an example of Interface class

#include<iostream>

using namespace
std;

//Shape is an Interface Class. No data and everything pure virtual
class Shape {
public
:
virtual
void Area(int length, int breadth) = 0;
virtual
void Perimeter(int length, int breadth) = 0;
//Note, no data
};

//Derived class - Inherits Shape as Public
class Rectangle : public Shape {
public
:
void
Area(int length, int breadth);
void
Perimeter(int length, int breadth);
private
:
int
someData;
};


//Derived class - Inherits Shape as Public
class Triangle : public Shape {
public
:
void
Area(int length, int breadth);
void
Perimeter(int length, int breadth);
private
:
int
someData;
};


int
main()
{

Rectangle r;
Triangle t;

cout<<"\n\n";
r.Area(3,4);
r.Perimeter(3,4);

t.Area(3,4);
t.Perimeter(3,4);

cout<<"\n\n";
return
0;
}


void
Rectangle::Area(int length, int breadth)
{

cout<<"\nThe Area of Rectangle for length = "<<length<<" and\
breadth = "
<<breadth<<" is "<<(length * breadth)<<endl;
}


void
Rectangle::Perimeter(int length, int breadth)
{

cout<<"\nThe Perimeter of Rectangle for length = "<<length<<" and\
breadth = "
<<breadth<<" is "<<2 * (length + breadth)<<endl;
}


void
Triangle::Area(int length, int breadth)
{

cout<<"\nThe Area of Triangle for length = "<<length<<" and\
breadth = "
<<breadth<<" is "<<(length * breadth)/2<<endl;
}


void
Triangle::Perimeter(int length, int breadth)
{

cout<<"\nThe Perimeter of Triangle for length = "<<length<<" and\
breadth = "
<<breadth<<" is "<<(length * breadth)/3<<endl;
}


In the above example, Shape class is an 'abstract class'. All the interfaces are 'pure interfaces'. It contains no data. The derived classes now have to define the interace functions.

The output is as follows:

Machine Learning: Probabilistic Model

Probabilistic model is a very popular approach of “model-based learning” based on Bayesian theory. Under this approach, all input attributes is binary (for now) and the output is categorical.

Here, we are given a set of data with structure [x1, x2 …, y] is presented. (in this case y is the output). The learning algorithm will learn (from the training set) how to predict the output y for future seen data

We assume there exist a hidden probability distribution from the input attributes to the output. The goal is to learn this hidden distribution and apply it to the input attributes of the later encountered query point to pick the class that has the maximum probability.

Making Prediction

Lets say the possible value of output y is {class_1, class_2, class_3}. Given input [x1, x2, x3, x4], we need to compute the probability of each output class_j, and predict the one which has the highest value.
max {P(class_j | observed_attributes)}

According to Bayes theorem, this value is equal to …
max { P(observed_attributes | class_j) * P(class_j) / P(observed_attributes) }

The dominator is the same for all class_j, so we can ignore it, so we just need to find
max { P(observed_attributes | class_j) * P(class_j) }

P(class_j) is easy to find, we just calculate
P(class_j) = (samples_of_class_j / total samples)

Now, lets look at the other term, P(observed_attributes | class_j), from Bayesian theory
P(x1 ^ x2 ^ x3 ^ x4 | class_j) =
P(x1 | class_j) *
P(x2 | class_j ^ x1) *
P(x3 | class_j ^ x1 ^ x2) *
P(x4 | class_j ^ x1 ^ x2 ^ x3)

Learning the probability distribution

In order to provide all the above terms for the prediction, we need to build the probability distribution model by observing the training data set.

Notice that finding the last term is difficult. Assume x1, x2 ... is binary, there can be 2 ** (m – 1) possible situations to watch. It is very likely that we haven’t seen enough situations in the training data, in this case this term for all class_j will be zero. So a common solution is to start with count = 1 for all possible combinations and increase the count when we see an occurrence in the training data.


Bayesian Network

Bayesian Network base on the fact we know certain attributes are clearly independent. By applying this domain knowledge, we draw a dependency graph between attributes. The probability of occurrence of a particular node only depends on the occurrence of its parent nodes and nothing else. To be more precise, nodeA and nodeB (which is not related with a parent-child relationship) doesn't need to be completely independent, they just need to be independent given their parents.

In other words, we don't mean P(A|B) = P(A),
we just need P(A | parentsOfA ^ B) = P(A | parentsOfA)
Therefore P(x4 | class_j ^ x1 ^ x2 ^ x3) = P(x4 | class_j ^ parentsOf_x4)

we only need to find 2 ** p situations of the occurrence combination of the parent nodes where p is the number of parent nodes.


Naive Bayes

Naive Bayes takes a step even further by assuming every node is completely independent


Note that x1, x2, x3, x4 can be categorical as well. For example, if x1 represents zip code, then P('95110' | class_j) is the same as P(x1 = '95110' | class_j).

What if x1 is a continuous variable ? (say height of a person). The challenge is that a continuous variable has infinite possibility such that the chance of seeing one in the training data is almost zero.

One way to deal with continuous variable is to discretetize it. In other words, we can partition x1 into buckets which has an associated range and assign x1 to the corresponding bucket if it falls into that range.

Another way is for each output class_j, we presume a arbitrary distribution function for x1. (lets say we pick the normal distribution function). So the purpose of the training phase is to figure out the parameter of this distribution function (in this case, it is the mean and standard deviation).

In other words, we use the subset of training data whose output class is class_j. Within this subset, we compute the mean and standard deviation of x1 (height of the person). Later on when we want to compute P(x1 = 6.1 feet | class_j), we just apply the distribution function (plug-in the learned mean and standard deviation).

Note that the choice of the form of the distribution function is quite arbitrary here and it may be simply wrong. So it is important to analyze how x1 affects the output class in order to pick the right distribution function.


Spam Filter Application

Lets walk through an application of the Naive Bayes approach. Here we want to classify a particular email to determine whether it is spam or not.

The possible value of output y is {spam, nonspam}

Given an email: "Hi, how are you doing ?", we need to find ...
max of P(spam | mail) and P(nonspam | mail), which is same as ...
max of P(mail | spam) * P(spam) and P(mail | nonspam) * P(nonspam)

Lets focus in P(mail | spam) * P(spam)

We can view mail as an array of words [w1, w2, w3, w4, w5]
P(mail | spam) =
P(w1='hi' | spam) *
P(w2='how' | spam ^ w1='hi') *
P(w3='are' | spam ^ w1='hi' ^ w2='how') *
...
We make some naive assumptions here
  • Chance of occurrence is independent of preceding words. In other words, P(w2='how' | spam ^ w1='hi') is the same as P(w2='how' | spam)
  • Chance of occurrence is independent of word position. P(w2='how' | spam) is the same as (number of 'how' in spam mail) / (number of all words in spam mail)
With these assumptions ...
P(mail | spam) =
(hi_count_in_spam / total_words_in_spam) *
(how_count_in_spam / total_words_in_spam) *
(are_count_in_spam / total_words_in_spam) *
...
What if we haven't seen the word "how" from the training data ? Then the probability will becomes zero. Here we adjust terms such that a reasonable probability is assigned to unseen words.
P(mail | spam) =
((hi_count_in_spam + 1) / (total_words_in_spam + total_vocabulary)) *
((how_count_in_spam + 1) / (total_words_in_spam + total_vocabulary)) *
((are_count_in_spam + 1) / (total_words_in_spam + total_vocabulary)) *
...

What we need is the word_count per word/class combination as well as the word_count per class. This can be done through feeding a large number of training sample mails labeled with "spam" or "nonspam" into a learning process.

The learning process can also be done in parallel using a 2-rounds of Map/Reduce.


Alternatively, we can also update the counts incrementally as new mail arrives.

Machine Learning Intuition

As more and more user data are gathered on different web sites (such as e-commerce, social network), data mining / machine learning technique becomes an increasingly important tool to analysis them and extract useful information out of it.

There a wide variety of machine learning applications, such as …
  • Recommendation: After buying a book at Amazon, or rent a movie from Netflix, they recommends what other items that you may be interested
  • Fraud detection: To protect its buyer and seller, an auction site like EBay detect abnormal patterns to identify fraudulent transaction
  • Market segmentation: Product company divide their market into segments of similar potential customers and design specific marketing campaign for each segment.
  • Social network analysis: By analysis the user’s social network profile data, social networking site like Facebook can categorize their users and personalize their experience
  • Medical research: Analyzing DNA patterns, Cancer research, Diagnose problem from symptoms
However, machine learning theory involves a lot of math which is non-trivial for people who doesn’t have the rigorous math background. Therefore, I am trying to provide an intuition perspective behind the math.

General Problem

Each piece of data can be represented as a vector [x1, x2, …] where xi are the attributes of the data.

Such attributes can be numeric or categorical. (e.g. age is an numeric attribute and gender is a categorical attribute)

There are basically 3 branch of machine learning ...

Supervised learning
  • The main use of supervised learning is to predict an output based on a set of training data. A set of data with structure [x1, x2 …, y] is presented. (in this case y is the output). The learning algorithm will learn (from the training set) how to predict the output y for future seen data.
  • When y is numeric, the prediction is called regression. When y is categorical, the prediction is called classification.

Unsupervised learning
  • The main use of unsupervised learning is to discover unknown patterns within data. (e.g. grouping similar data, or detecting outliers).
  • Identifying clusters is a classical scenario of unsupervised learning

Reinforcement learning
  • This is also known as “continuous learning” where the final output is not given. The agent will choose an action based on its current state and then will be present with an award. The agent learns how to maximize its award and come up with a model call “optimal policy”. A policy is a mapping between from “state” to “action” (given I am at a particular state, what action should I take).

Data Warehouse

Data warehouse is not “machine learning”, it is basically a special way to store your data so that it can be easily group in many ways for doing analysis in a manual way.

Typically, data is created from OLTP systems which runs the company’s business operation. OLTP capture the “latest state” of the company. Data are periodically snapshot to the data-warehouse for OLAP, in other words, data-warehouse add a time dimension to the data.

There is an ETL process that extract data from various sources, cleansing the data, transform to the form needed by the data-warehouse and then load into the data cube.

Data-warehouse typically organize the data as a multi-dimensional data cube based on a "Star schema" (1 Fact table + N Dimension tables). Each cell contains aggregate data along different (combination) of dimensions.


OLAP processing involves the following operations
  • Rollup: Aggregate data within a particular dimension. (e.g. For the “time” dimension, you can “rollup” the aggregation from “month” into “quarter”)
  • Drilldown: Breakdown the data within a particular dimension (e.g. For the “time” dimension, you can “drilldown” from months” into “days”)
  • Slice: Cut a layer out of a particular dimension (e.g. Look at all data at “Feb”)
  • Dice: Select a sub data cube (e.g. Look at all data at “Jan” and “Feb” as well as product “laptop” and “hard disk”
The Data-warehouse can be further diced into specific “data marts” that focus in different areas for further drilldown analysis.

Some Philosophy

To determine the output from a set of input attributes, one way is to study the physics behinds them and write a function that transform the input attributes to the output. However, what if the relationship is unknown ? or the relationship hasn’t been formally specified ?

Instead of based on a sound theoretical model, machine learning is trying to make prediction based on previously observed data. There are 2 broad type of learning strategies

Instance-based learning
  • Also known as lazy learning, the learner remembers all the previous seen examples. When a new piece of input data arrives, it tried to find the best matched data it previous seen and use its output to predict the output of the new data. It has an underlying assumption that if two piece of data are “similar” in their input attributes, their output are also similar.
  • Nearest neighbor is a classical approach for instance-based learning

Model-based learning
Eager learning that learn a generalized model upfront, and lazy learning learn from seen examples at the time of query. Instead of learning a generic model that fits all observed data, lazy learning can focus its analysis close to the query point. However, getting a comprehensible model in lazy learning is harder and it also require large memory to store all seen data.

Abuse of try and catch in exception handling

I have seen in some real life code that people sometimes use C++ for their convinience. Rather than solving the problem using powerful C++ features, they take dodgy shortcuts. Here is an example of peice of code that shows this abuse with 2 possible solutions.


//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//This example shows how some people abuse throw and catch

#include<iostream>
using namespace std;
//
//The following interface is defined and being used by many classes
void function1();
//Now some programmer wants to change this to
//int function1();
//But this is not possible since overloading does not work for return types
//
//The same problem could instead be solved by other approach as follows:
void function1(int &abc);
int
function1(int dummy1, int dummy2); /*Note 2 dummy to avoid ambiguity with
the first overload. If the above overloaded func was not
there then only 1 dummy is sufficient
*/


int
main()
{

try

{

function1();
}

catch
(int xyz)
{

cout<<"\n\n";
cout<<"The function1() returned "<<xyz<<endl;
cout<<"\n\n";
}


int
first;
function1(first);
cout<<"The 1st overloaded function1() returned "<<first<<endl;
cout<<"\n\n";

cout<<"The 2nd overloaded function1() returned "<<function1(3,4)<<endl;
cout<<"\n\n";

return
0;
}


void
function1()
{

//function logic
throw 100;
}


//Overloaded function1()
void function1(int &abc)
{

abc = 120;
}


//Overloaded function1()
int function1(int dummy1, int dummy2)
{

return
140;
}





The output is as follows:

Using Const Cast

The following is an example to use the const_cast in C++.


//Program tested on Microsoft Visual Studio 2008 - Zahid Ghadialy
//Example shows how to use const_cast
#include<iostream>

using namespace
std;

void
func1(int *x)
{

cout<<"\n2. xyz = "<<*x<<endl;

//Possible but its like cheating
(*x)++;
}



void
func2(const int *x)
{

cout<<"\n4. xyz = "<<*x<<endl;
//(*x)++; //Not possible to do this, compile time error
}

int
main()
{

int
xyz = 22;
const
int *abc = &xyz;
cout<<"\n1. xyz = "<<xyz<<endl;
//func1(abc); //Not possible to call, need a cast, compile time error
//Use const_cast only when you trust a function to not change the value
func1(const_cast<int *>(abc)); //Cast the constness of abc away
cout<<"\n3. xyz = "<<xyz<<endl;
func2(abc);
cout<<"\n5. xyz = "<<xyz<<endl;
}



The output of the program is as follows:

Check out this stream