The 20 dollar's bill

This is a story with a valuable advice which I read today.

A well known speaker started off his seminar by holding up a $20 bill. In the room of 200, he asked:

"Who would like this $20 bill?"
Hands started going up. He said:
"I am going to give this $20 to one of you but first, let me do this."
He proceeded to crumple the dollar bill up.

He then asked:
"Who still wants it?"
Still the hands were up in the air.
"Well," he replied, "what if I do this?"
And he dropped it on the ground and started to grind it into the floor with his shoe. He picked it up, now crumpled and dirty.

"Now who still wants it?" Still the hands went into the air.

"My friends, you have all learned a very valuable lesson.
No matter what I did to the money, you still wanted it because it did not decrease in value. It was still worth $20.
Many times in our lives, we are dropped, crumpled, and ground into the dirt by the decisions we make and the circumstances that come our way. We feel as though we are worthless.

But no matter what has happened or what will happen, you will never lose your value. To those who love you, you are priceless.
The worth of our lives comes not in what we do or who we know but by who we are!

Object Orientation and LB5

In a recent thread in the Conforums (http://libertybasic.conforums.com) someone asked the question of whether QBasic style types would be supported, and I elaborated and posted an example of what I was thinking about this for LB5. This prompted a reaction about what was perceived as a move toward object oriented programming.

Here is part of my reply:

Liberty BASIC 5 will not be an object oriented language. LBers will not be expected to learn OO programming.

There have been objects (the UI controls) in Liberty BASIC from the beginning, but I tried to avoid treating them like objects. I'm convinced this was a mistake. Since we have been using objects in our non-OO version of BASIC, we might as well fix the syntax to make it easy to do. The new syntax for programming UI controls is designed to treat them more appropriately.

Instead of printing to a button for example, it makes more sense to call a function on it like so:

#myButton enable(1)

Types and objects are very similar things. Therefore it makes some sense to try and cover them with a unified syntax, and not try to support two different syntax extensions. It makes sense to me to implement types as a sort of lightweight object. This makes even more sense because it will act as a conceptual bridge towards the new BASIC which will actually have a useful OO programming mechanism. This will be the simplest OO feature set I can get away with, and I hesitate to call the new language an OO language.

Interactivity in Programming

One theme that I keep coming back to is interactivity. As much as possible your programming tools should let you affect what is going on at any moment.

A neat new feature in the upcoming Liberty BASIC 5 that I demonstrated in New York is a more interactive debugging capability. Just as before you can start a program in the debugger from the editor, of course. One really cool new thing that you can do is just run the program without starting it in a debugger. You can then at any time decide that you want to debug the program. Just bring any window of the program to the top and break into it. A debugger will open on that program. You can examine variables, or if you like click on a line of code where you want to stop in the debugger and click on the Run To button. Then use the program and when that line of code is reached, the debugger will stop and highlight that line of code and you can see the variables. Then single step through the code, or just click the Run button to proceed full speed.

This is the sort of thing that I'm trying to provide that will bring back the interactivity of classic BASIC, which is one of it's more important features. Most newer programming languages (including most versions of BASIC) are pure compilers and do not let you stop a program in the middle are restart it.

Meeting Details Nailed Down

Okay, the Liberty BASIC 5 presentation at the NYC Smalltalk Users Group will be held Thursday, Apr 6 at 6:30 (actually the meeting starts at 6:30 and my presentation will start at 7:00) at the following address:

440 33th Street 8th Floor
New York City

It'll be great time, and for those interested after the meeting we'll retreat across the street to the New Yorker to spend some time in the restaurant together.

So if you're interested in a sneak peek of the next major release of LB, come and join us!

Smalltalk about BASIC in New York

I've been invited to demonstrate and speak about the new version of Liberty BASIC I'm working on. The venue is the New York City Smalltalk Users Group on April 6th, a Thursday evening. The reason this group invited me is because Liberty BASIC is developed in a version of Smalltalk so it's an interesting project for other Smalltalk developers.

I've been given permission to invite Liberty BASIC users to come also for a sneak peek. The meeting will be held a couple of blocks from Madison Square Garden. I'll post more details about the meeting place when I have them.

I hope we have have a few members of the Liberty BASIC community join us.

Programming for Fun in 10 Minutes

I found an interesting article where the author (Peter Norvig) complains about book titles that promise to teach programming in 24 hours, 7 days, 21 days, etc. He makes a really good point which is that it usually does take several years to become skilled as a programmer. However, in my own experience it doesn't even take a single day to learn enough programming to have fun doing it. Many of my readers will certainly agree with me when I say that doing it for fun is reason enough. If it isn't fun, you're probably not ever going to be any good at it. ;-)

For the curious, here's the link to his article: Teach Yourself Programming in Ten Years

Evolving a language

Over the years I have tried very hard to maintain a simple and backwards compatible syntax with Liberty BASIC. This has worked well for the most part and most people seem to find Liberty BASIC easy to make friends with.

Sometimes in programming languages it is necessary to be willing to break with the past, especially when bad decisions have been made that hurt the programmer. In Liberty BASIC there is probably one decision in particular that I've been meaning to rectify for some time now, and that is the syntax for interacting with GUI widgets.

Originally it seemed like a cool idea to treat windows and widgets like streams, controlling them by printing to them, and getting information by reading out of them. This was fine in theory, but people don't automatically feel comfortable with this. For example:

'set the font to be Arial of size 10
print #myWidget, "font Arial 10"


Several things about this approach are unpalatable. First, printing to a widget is perhaps more of a leap than most people are comfortable with. Instead they might prefer a straight statement, and not put the command in a string.

The other problem with this approach is that it is just too noisy. I came to realize this a few releases ago and implemented a shorthand without the print keyword and comma, like so:

'set the font to be Arial of size 10
#myWidget "font Arial 10"


Well, that is better but still slightly foreign. Behind the scenes it is exanded to the full form.

Okay now here comes the really difficult part. Since we're sending the command as a string, this can get messy if we want to use variables. We need to concatenate a bunch of stuff together.

'set the font to be Arial of size 10
#myWidget "font ";fontName$; " "; fontSize


Can you say ugly?

Okay, so let's fix this. With Liberty BASIC 5 were going to make another evolutionary step that will give us a lot of flexibility. Instead of treating widgets like streams, we'll treat them like the objects they are. So widget commands will be turned into function calls (or method calls in OO parlance):

'set the font to be Arial of size 10
#myWidget font(fontName$, fontSize)


This is much simpler and cleaner. It is also more similar to the conventions that programmers are used to.

There are also commands which return a value. Here is an example in the current syntax that places the contents of an input field into a variable:

'set myVariable to the contents of this input field
#myWidget "!contents? myVariable$"


In our new syntax you will be able to return a value from a function in the familar way, like so:

'set myVariable to the contents of this input field
myVariable$ = #myWidget contents$()


Were still going to support the old syntax for backwards compatibility, but all the examples and documentation will use the new form.

In addition to using this convention to control widgets, we also hope to use this syntax to add some scriptability to the Liberty BASIC IDE. I'll blog about this in more detail in the coming weeks.

Check out this stream